{"id":6796,"date":"2016-09-25T09:47:36","date_gmt":"2016-09-25T14:47:36","guid":{"rendered":"http:\/\/www.christophergronlund.com\/blog\/tjw\/?p=6796"},"modified":"2016-09-25T09:47:36","modified_gmt":"2016-09-25T14:47:36","slug":"the-ways-stories-change","status":"publish","type":"post","link":"http:\/\/www.christophergronlund.com\/blog\/tjw\/2016\/09\/25\/the-ways-stories-change\/","title":{"rendered":"The Ways Stories Change"},"content":{"rendered":"<p><img decoding=\"async\" loading=\"lazy\" class=\"aligncenter size-full wp-image-6803\" src=\"http:\/\/www.christophergronlund.com\/blog\/tjw\/wp-content\/upLoads\/wave.jpg\" alt=\"Wave breaking in choppy water\" width=\"800\" height=\"494\" srcset=\"http:\/\/www.christophergronlund.com\/blog\/tjw\/wp-content\/upLoads\/wave.jpg 800w, http:\/\/www.christophergronlund.com\/blog\/tjw\/wp-content\/upLoads\/wave-300x185.jpg 300w, http:\/\/www.christophergronlund.com\/blog\/tjw\/wp-content\/upLoads\/wave-768x474.jpg 768w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/>I recently released a story on <a href=\"http:\/\/www.nolumberjacks.com\/purvis\">Not About Lumberjacks called &#8220;Purvis.&#8221;<\/a> It&#8217;s described like this:<\/p>\n<blockquote><p>In 1984, a Dungeon Master struggles with keeping the few friendships he has together, all while dealing with a vicious bully. When Dungeons and Dragons is your only reprieve from the cruelties of life, the game becomes much more than recreation: it becomes a place of salvation.<\/p><\/blockquote>\n<p>It&#8217;s one of those back-of-the-mind stories that sits for years. I knew I wanted to write something set in the 80s and centered around Dungeons and Dragons (D&amp;D), but I didn&#8217;t want it to come off as autobiographical. Other stories bubbled up, and the D&amp;D story sat in my head for years.<\/p>\n<p>One of the reasons I started Not About Lumberjacks, though, was to get back to writing short fiction. So&#8230;it was the perfect excuse for finally writing the story.<\/p>\n<h2>Things Change Along the Way<\/h2>\n<p>One of the things I love most about writing are the surprises along the way. So many times, things change in the act of sitting down to write: plans crumble, characters come and go, and sometimes entire stories become other things.<\/p>\n<p>&#8220;Purvis&#8221; was going to be a bit of an homage to the 80s. Maybe not a self-indulgent romp through all the things I liked during the time, but definitely something that could take place in no other time but then. Along the way, though, it became a story that could take place during any time since D&amp;D came along. There&#8217;s still enough to make it an 80s story, but unless you pick up on the subtle mentions of some prog-rock lyrics, it&#8217;s not steeped in the time as I initially intended.<\/p>\n<p>Another big change from what I planned with the story are the relationships among the group of friends. I planned to have Torres be a very important character &#8212; second only to Arnold Purvis in the story. But as I wrote, the story became more about Arnold Purvis and Dave Merritt. Because of that, scenes I never planned popped up (the scene in the lunch room, for example).<\/p>\n<h2>Moving Targets<\/h2>\n<p>Planning &#8212; and having many of those plans change &#8212; is part of my process. I don&#8217;t fight it. Knowing that even the most concrete plans change along the way for me, I don&#8217;t spend too much time building outlines. Beginning and endings are almost always as intended from the start, but everything in between moves as I write.<\/p>\n<p>Obviously, people can plan outlines and stick to them because so many writers work that way. I&#8217;ve read about writers who come up with new ideas as they write, but they believe in the outline and don&#8217;t even pursue those &#8220;what ifs&#8230;&#8221;<\/p>\n<p>(They are probably wise for sticking to their plans.)<\/p>\n<p>Me, I chase what ifs. I see the whole process as a malleable thing one cannot know until falling deep into it all. While endings usually remain as planned, I wrote a novel that <em>totally<\/em> changed a couple times as it was written and rewritten. And it&#8217;s a better story because I didn&#8217;t stick to original plans.<\/p>\n<h2>Purvis<\/h2>\n<p>&#8220;Purvis&#8221; is the better version of the story I set out to write. It&#8217;s not jam-packed with 80s references &#8212; and characters I thought would be vital to the story only support it. The scenes, the pacing, and so many other things changed from the time I wrote the first words to the time I called it done.<\/p>\n<p>What&#8217;s there is a story people seem to like&#8230;despite not liking it. It&#8217;s not a pleasant story &#8212; it deals with bullies realistically&#8230;not playing on that old philosophy:<\/p>\n<blockquote><p>If you want to stop a bully, just bop them on the nose and they&#8217;ll leave you alone&#8230;<\/p><\/blockquote>\n<p>The teenagers are not Spielberg teenagers, that weird mix of the 80s with an idealized 50s and 60s, &#8220;&#8216;Gee, Wally,&#8217; says the Beaver,&#8221; sheen over it all.<\/p>\n<p>I was tormented and beaten for not believing in God in 7th and 8th grade, and there were a couple kids who had it even worse than me. I once saw a kid who never bothered a soul carried out of the school on a stretcher, and after I left that school, a kid in metal shop took a chisel to another kid&#8217;s face in a fight. So Purvis also became more violent than intended because I didn&#8217;t want to sugar coat how violent things become when adults dispel the fears of the kids they say they&#8217;re sworn to protect.<\/p>\n<p>In the end, I&#8217;m not sure I love the ending of something I&#8217;ve written as much as I love the last four paragraphs of &#8220;Purvis.&#8221; (If it sounds like your kind of thing, you can download the story or listen below&#8230;)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I recently released a story on Not About Lumberjacks called &#8220;Purvis.&#8221; It&#8217;s described like this: In 1984, a Dungeon Master struggles with keeping the few friendships he has together, all while dealing with a vicious bully. When Dungeons and Dragons is your only reprieve from the cruelties of life, the game becomes much more than [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_genesis_hide_title":false,"_genesis_hide_breadcrumbs":false,"_genesis_hide_singular_image":false,"_genesis_hide_footer_widgets":false,"_genesis_custom_body_class":"","_genesis_custom_post_class":"","_genesis_layout":""},"categories":[74],"tags":[],"_links":{"self":[{"href":"http:\/\/www.christophergronlund.com\/blog\/tjw\/wp-json\/wp\/v2\/posts\/6796"}],"collection":[{"href":"http:\/\/www.christophergronlund.com\/blog\/tjw\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.christophergronlund.com\/blog\/tjw\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.christophergronlund.com\/blog\/tjw\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.christophergronlund.com\/blog\/tjw\/wp-json\/wp\/v2\/comments?post=6796"}],"version-history":[{"count":6,"href":"http:\/\/www.christophergronlund.com\/blog\/tjw\/wp-json\/wp\/v2\/posts\/6796\/revisions"}],"predecessor-version":[{"id":6805,"href":"http:\/\/www.christophergronlund.com\/blog\/tjw\/wp-json\/wp\/v2\/posts\/6796\/revisions\/6805"}],"wp:attachment":[{"href":"http:\/\/www.christophergronlund.com\/blog\/tjw\/wp-json\/wp\/v2\/media?parent=6796"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.christophergronlund.com\/blog\/tjw\/wp-json\/wp\/v2\/categories?post=6796"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.christophergronlund.com\/blog\/tjw\/wp-json\/wp\/v2\/tags?post=6796"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}