{"id":3208,"date":"2011-09-15T05:30:00","date_gmt":"2011-09-15T10:30:00","guid":{"rendered":"http:\/\/www.christophergronlund.com\/blog\/tjw\/?p=3208"},"modified":"2011-09-15T07:13:26","modified_gmt":"2011-09-15T12:13:26","slug":"20-sided-ideas","status":"publish","type":"post","link":"http:\/\/www.christophergronlund.com\/blog\/tjw\/2011\/09\/15\/20-sided-ideas\/","title":{"rendered":"20-Sided Ideas"},"content":{"rendered":"<p><img decoding=\"async\" loading=\"lazy\" class=\"alignright\" title=\"Dungeons and Dragons dice.\" src=\"http:\/\/www.christophergronlund.com\/blog\/tjw\/images\/dnddice.jpg\" alt=\"\" width=\"250\" height=\"346\" \/>I was playing Dungeons and Dragons (D&amp;D) with a friend when the US Olympic hockey team beat the Russians. We paused for a moment to watch the Miracle on Ice unfold &#8212; then we promptly returned to slaying orcs and kobolds&#8230;<\/p>\n<p>I grew up in northern Illinois. When I was a little older and went skiing at Lake Geneva, Wisconsin, I was more excited about being in the town where <a title=\"The Wikipedia entry for TSR Games.\" href=\"http:\/\/en.wikipedia.org\/wiki\/TSR,_Inc.\">TSR Games<\/a> was based than skiing for my first time. (TSR was the company behind D&amp;D&#8230;)<\/p>\n<p>Later, I discovered other games: <a title=\"Link to Wikipedia's Gangbusters entry.\" href=\"http:\/\/en.wikipedia.org\/wiki\/Gangbusters_%28role-playing_game%29\">Gangbusters<\/a>, <a title=\"Link to Wikipedia's Top Secret entry.\" href=\"http:\/\/en.wikipedia.org\/wiki\/Top_Secret_%28role-playing_game%29\">Top Secret<\/a>, <a title=\"Link to Wikipedia's Gamma World entry.\" href=\"http:\/\/en.wikipedia.org\/wiki\/Gamma_World\">Gamma World<\/a>, and <a title=\"Link to Wikipedia's Boot Hill entry.\" href=\"http:\/\/en.wikipedia.org\/wiki\/Boot_Hill_%28role-playing_game%29\">Boot Hill<\/a>. But it always seemed to circle back to D&amp;D&#8230;<\/p>\n<p>When I moved to Texas, I found new friends through a shared love of D&amp;D. Friday and Saturday nights were spent playing the game instead of getting in trouble. (Well, <em>mostly <\/em>not getting in trouble&#8230;)<\/p>\n<p>Other role playing games followed: <a title=\"Link to Wikipedia's Twilight 2000 entry.\" href=\"http:\/\/en.wikipedia.org\/wiki\/Twilight_2000\">Twilight 2000<\/a>, <a title=\"Link to Wikipedia's Traveller entry.\" href=\"http:\/\/en.wikipedia.org\/wiki\/Traveller_%28game%29\">Traveller<\/a>, <a title=\"Link to Wikipedia's Champions entry.\" href=\"http:\/\/en.wikipedia.org\/wiki\/Champions_%28role-playing_game%29\">Champions<\/a>, <a title=\"Link to Wikipedia's Shadowrun entry.\" href=\"http:\/\/en.wikipedia.org\/wiki\/Shadowrun\">Shadowrun<\/a>, and <a title=\"Link to Wikipedia's GURPS entry.\" href=\"http:\/\/en.wikipedia.org\/wiki\/GURPS\">GURPS<\/a>&#8230;<\/p>\n<p>My teen years (and a little bit of time on each side) were spent lost in stories controlled by rulebooks and the random rolls of dice.<\/p>\n<h2><strong>Role Playing Games and Writing<\/strong><\/h2>\n<p>While I&#8217;ve never turned a role playing game into a story, I owe my ability to adapt as a writer to all those hours running games.<\/p>\n<p>So many times, I had an outline for a game: all the people and things players would encounter, places they&#8217;d go, and things that would happen to them along the way. Sometimes it was a one-shot adventure, but most times it was an ongoing campaign.<\/p>\n<p>I quickly learned that things rarely went as planned.<\/p>\n<h2><strong>Outlines Are Just That<\/strong><\/h2>\n<p>No matter how much I planned, inevitably, the games I ran changed as we played. To see my friends coming up with something I didn&#8217;t expect and force them into my plans would have ruined the feeling for them that the games and worlds I created were open places where they could do what they wanted. So I rolled with it.<\/p>\n<p>The first few times things changed, I had a tough time adapting. But the more I ran games, the more I was able to make up involved stories on the fly, based on my friends&#8217; actions in the game.<\/p>\n<p>Today, there are times I&#8217;m deep into an involved story and better ideas come along. Instead of sticking to my outline, I roll with it and find a more exciting and better story in the end.<\/p>\n<h2><strong>A Writing Lesson Learned<br \/>\n<\/strong><\/h2>\n<p>As a reader, I like to be surprised. I don&#8217;t like twist endings or other things some writers do to manipulate their audience, but I like when a story unravels in a way I didn&#8217;t expect.<\/p>\n<p>As a writer, I also like to be surprised. Just like running role playing games years ago, I use a rough outline, and I&#8217;m not afraid to have it change after I start.<\/p>\n<p>With a fistful of dice and a head packed with ideas, I learned years ago that sometimes the best stories often unfold along the way&#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I was playing Dungeons and Dragons (D&amp;D) with a friend when the US Olympic hockey team beat the Russians. We paused for a moment to watch the Miracle on Ice unfold &#8212; then we promptly returned to slaying orcs and kobolds&#8230; I grew up in northern Illinois. When I was a little older and went [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_genesis_hide_title":false,"_genesis_hide_breadcrumbs":false,"_genesis_hide_singular_image":false,"_genesis_hide_footer_widgets":false,"_genesis_custom_body_class":"","_genesis_custom_post_class":"","_genesis_layout":""},"categories":[23],"tags":[],"_links":{"self":[{"href":"http:\/\/www.christophergronlund.com\/blog\/tjw\/wp-json\/wp\/v2\/posts\/3208"}],"collection":[{"href":"http:\/\/www.christophergronlund.com\/blog\/tjw\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.christophergronlund.com\/blog\/tjw\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.christophergronlund.com\/blog\/tjw\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.christophergronlund.com\/blog\/tjw\/wp-json\/wp\/v2\/comments?post=3208"}],"version-history":[{"count":0,"href":"http:\/\/www.christophergronlund.com\/blog\/tjw\/wp-json\/wp\/v2\/posts\/3208\/revisions"}],"wp:attachment":[{"href":"http:\/\/www.christophergronlund.com\/blog\/tjw\/wp-json\/wp\/v2\/media?parent=3208"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.christophergronlund.com\/blog\/tjw\/wp-json\/wp\/v2\/categories?post=3208"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.christophergronlund.com\/blog\/tjw\/wp-json\/wp\/v2\/tags?post=3208"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}